![]() On November 18, 2014, Gibson launched a Kickstarter for Hollow Knight under the Team Cherry name, also mentioning artist Rohan Fraser, promising "a beautiful and mysterious 2D adventure through a surreal world of insects and heroes" that had its earliest roots in a character designed for the Luden Dare game jam 2013. The three people highlighted on its website are co-directors Ari Gibson and William Pellen, as well as coder Jack Vine. Hollow Knight developer Team Cherry is a small team based out of Adelaide, South Australia. RELATED: Metroid Dread, Hollow Knight, and More Prove 2D Games Are Going Nowhere Hollow Knight: The History of a Surprise Phenomenon Crowdfunding often sets passion projects such as Shovel Knight and Undertale up for success, and five years on it's still clear why Hollow Knight fans ask about its sequel come every industry showcase. Modern titles have been given room to flourish and, at times, redefine genres. Yet it's hard to imagine a storefront like Steam that's filled to the brim with small independent works without a foundation set by games like Super Meat Boy, Braid, or Castle Crashers. The democratization of knowledge and tools via the Internet made it so, theoretically, anyone can develop a video game. This moved video games in the direction of bigger and more expensive AAA releases, but a glut of successful indie games pushed by the Xbox 360's digital Xbox Live Arcade fostered a space for modern gems like Hollow Knight. The Nintendo Entertainment System helped solidify an industry around major console platforms after the video game crash of 1983, though competition with Sega would eventually be superseded by the "big three" manufacturers: Nintendo, Sony, and Microsoft. although surely another Nintendo Direct is happening sometime this month.Developing video games was the wild west in its infancy, with highly influential titles like 1980's Rogue coming from just a handful of individuals. Until then, I'm going to do my best to stop expecting to see Silksong again anytime soon. I want to be surprised again and again, just like I was in the first game, as I kept stumbling into new areas.Īs with Elden Ring's 2021 Summer Game Fest appearance, I think Silksong will be worth the wait when it does re-emerge. I want Silksong to preserve the same mystery that I felt in Hollow Knight: I really don't want to know how big the world will be or what kind of enemies I'll run into. When Silksong does come out, I expect it'll make a bigger splash than a Metroid sequel that was 20 years in the making.īut when will that be? Agonizing as the wait is, I'm okay with Team Cherry working away without the distractions of maintaining a development blog or tweeting out art or screenshots every few weeks. Metroid Dread kicked up a lot of comparisons, too, and I don't think it's too controversial to say that Hollow Knight's combat, art and level design are a cut above. I see a discussion thread from someone new playing it for the first time, and the takeaway is usually: I heard Hollow Knight was good, but I didn't think it would be this good. Since 2019, while Team Cherry has been hard at work on a sequel, Hollow Knight's prestige has only continued to grow. We're closing in on the same amount of time Elden Ring spent in silence. ![]() Since then, nothing-a year and a half without a scrap of new information. Then it was quiet for a year, until our sister publication Edge magazine ran a cover feature on Silksong in December 2020. It's understandable: Hollow Knight: Silksong was announced in February 2019 and shown a couple times that year. ![]() That sure feels like the Elden Ring subreddit after yet another disappointment, though there aren't quite as many poor souls posting in pain. ![]()
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