Plus the game it has not been dubbed and localized in Italian, hoping that its final version will have these characteristics. Especially if all (or almost) the tracks will be made as Breath and Bone, the official song of the game which is already present in a separate and specially made video (available here). On the other hand, the artistic sector is goodboth in the graphics, really well defined on the screen of our PC and bright colors, both in terms of soundtrack, not unforgettable, but it can be worked on. When we would like to send him to the right, he actually starts running backwards and to hit the resources and enemies with our fists we must also make use of the directional arrows, as well as the first weapon, a sort of pistol, which is entrusted to us is from one side effective in aiming, thanks to the dashed line of the aim and trajectory to shoot, but on the other it has quite risky ammunition for the amount of enemies that are about to attack us. Not everything went very well, in this first test of the demo some sin it was noticed during gameplay, both technical and conceptual: first of all, our magician still doesn’t move correctly. We are also introduced immediately at crafting activitieswith objects to be made based on the resources that we collect gradually and that help us continue in the game, not very easy to solve and recover the necessary resources.Ī gameplay to be reviewed, the artistic sector is good One of the main actions required during the journey will be to destroy almost every resource we find, from trees and wooden crates to collect the remaining timber, to bushes for healing leaves and so on, in ascending order as we increase the difficulty level of the resources that we can destroy and make our own. These creatures, which will appear on the screen as blue holograms, will give us indications on how to continue, as well as meeting a few other characters, such as the elderly wanderer with his guitar and others. That said, we begin to enter a one-way path, with no doubts about where we need to go and with different Necromancer to talk to. Are they expandable during the game and the progress we’ll make? We don’t know yet, but it could be an interesting starting point. Before finally setting off on our adventure, we may as well dress our wizard as you please, choosing its aesthetic among several available options. A mechanic that could put us in difficulty, especially in the face of a gameplay that has several enemies in waves and few resources to heal our vital points, right from the onset of the gameplay. Also we have at least eight save slots, but we won’t be able to save our progress at any point in the game. At the moment there is no controller input also for the PC version, a detail that we hope will be added later. But they are all customizable, from screen resolution to commands, several and changeable on the keyboard. Let’s start right from the initial menu, where the options of game settings were really poor. Although it is an online cooperative sandbox, for now we have only tested the single player version, the only one available, where we have begun to scour this arcane world and observe what it has offered us, between interesting customization options and as many flaws, daughters of a game in full development.īetween Necromancer and wayfarers, a sandbox to improve In Wizard with a Gun the Galvanic team shows us right away how they are here the rogue-like dynamics are fundamental around which the title in question is based, where therefore we have in front of us a playful system focused on upgrading the equipment, on the fights and on the construction of the base structures. There won’t even be many secrets to discovercon challenges of survival to complete through map exploration and building encampments, but let’s go in order. In these first handful of hours, we have come across the knowledge of this black magicianprotagonist of the game and very similar to others seen in the fantasy world (starting from Vivi of Final Fantasy IX, a game that is experiencing its Memoria Project) and committed to immediately face obstacles on its way to be shot down and monsters to defeat. In this first demo version available for free on Steam, we were able to test a short gameplay session, of which everything is clearly still being defined and improved, as well as most likely not adhering to the final content. Wizard with a Gun: The Return of the Black Magicians
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